RONIN SUMMER V: FLASHBACKS

Since nearly the moment they met, Minako Aino and Seiji Date have been experiencing a strange connection with each other. Now, as the two are nearly incapacitated by constant, searing headaches, Artemis and Luna fear the worst. Trapped in each others bodies, Seiji no Korin and Sailor Venus must travel back in time, reliving their former lives in the Moon Kingdom, in the hopes of finding a cure, and once there, stop a foul plot by the Dark Kingdom to abduct the Moon Princess! In a palace filled with intrigue and riddles, will Seiji and Minako be able to overcome the challenges in their way and emerge victorious? Familiar faces loom in the shadowes, and bad dreams are suddenly getting a little more serious, in this fifth arc of Ronin Summer, where memories aren't quite what they used to be...

  • Chapter One - The Exchange

      Shin Mouri is very happy to be going on a date with Rei Hino. TOO happy, as far as his fellow Samurai Troopers are concerned, since he is rapidly becoming a threat to himself and everyone around him! The four boys hatch a plan to handle their friend, and Seiji begins to suffer a violent headache with a rather odd side effect...

  • Chapter Two - Walking A Mile

      Minako Aino and Seiji Date must try to adjust to their uncomfortable new situation, but when a lovesick Masho of Poison drags Minako off to play matchmaker, can she pull it off without revealing her secret? And when Seiji finds himself forced to perform ballet in Minako's place, will his desire to win overcome his unwillingness to enter the change room?

  • Chapter Three - Fly Me To The Moon

      Seiji and Minako finally get in touch with the two Moon Cats, who arrange to psychically send them both back into their previous lives in the Moon Kingdom. By reliving their prior experiences, the two will hopefully be able to stabalize and control their mental link and return to their proper bodies. One thousand years earlier, a court scribe named Sage stumbles across a plot by the Dark Kingdom to kidnap the Moon Princess, and is thrown into a battle of wits with the dangerous Danburite, also known as Kaito Ace...

  • Chapter Four - A Game Of Pickup

      Sage of the Moon Kingdom has a daunting task : find the Five Of Swords, and recover the biography of King Saigo the Eighth, which contains encoded information vital to the Dark Kingdom's plot! Meanwhile, Prince Ken of Mars and his sister the Princess arrive at Serenity's court with dire news of the Dark Kingdom advances : Mars has fallen. Ken's outrage and accusations lead to his banishment, and he finds solace in a new friend named Ace...

  • Chapter Five - Check Out A Book

      Rowen searches for his friend Cye, whom he believes may be the mysterious Jester, and finds instead a certain Princess in need of consolation. Cye, meanwhile, is preparing to leave the Moon Kingdom for greener pastures, and Sage has a plan to uncover the biography of King Saigo. Sneaking into the library after hours, Sage and Sailor Venus learn the hard way that a gambler like Kaito Ace only plays fair when he's winning...

  • Chapter Six - A Battle Of Biographies

      Sage and Venus encounter a monster in the library, and Kento does his best to make Cye join their side : a plan that requires large amounts of alcohol. Jupiter and Mercury have a discussion about love, and Prince Ken pays a visit to have another choose his path for him. As for Sage and Venus? Well, it seems someone is getting carried away from that fight...

  • Chapter Seven - Complications

      In which Sage is injured, Venus is desperate, and Rowen gets some archery lessons. Kento and his student share some quality time, Jupiter discovers that some of the legends about elves are true, and the bedridden Court Scribe recieves a number of interesting visitors. Sadly, he is no condition to appreciate any of them...

  • Chapter Eight - Stories

      Prince Ken makes his triumphant retrun to the Moon Kingdom, and reassures all and sundry that his sword shall battle only for Queen Serenity. Rowen, Cye, and Kento decide that he is lying through his teeth, and the Senshi reach a similar conclusion. While attempting to get some rest, Venus is visited by Artemis, who tells her a strange and convoluted fairy tale about a royal child, whose existence was hidden from the entire kingdom... Meanwhile, Ken and Kaito Ace are discussing their concerns over being the lesser of Beryl's evils...

  • Chapter Nine - Soulmates

      An afternoon in the park for Serenity and her friends quickly goes sour, thanks to the intrusion of Prince Ken. It would seem that he is set on planting pins on each of the Sailor Senshi, for some unknown reason. Kaito Ace has in the meantime stolen back the biography of King Saigo the Eighth, and uses his powers to wake Sage up (the better to gloat at him). However, it would seem that Venus has a dastardly plan herself, and one that may get Sage in more trouble than any concocted by the Dark Kingdom...?

  • Chapter Ten - Wake-Up Calls

      The final battle is set, as Kaito Ace prepares for the kidnapping of Princess Serenity! Fortunately, Venus and Sage are preparing for Kaito Ace, although recent events have left them a bit distracted. A mysterious presence has begun searching the castle grounds for Serenity, but is it to help her, or harm her? What side is Prince Ken actually ON? With the jewelled pins controlling all but one of the Sailor Senshi, can Sage and Venus stop Kaito Ace in time? It all leads into the catacombs beneath Queen Serenity's palace, where a series of turnarounds, unmaskings, and sacrifices culminate in the final question of all : Will Seiji and Minako ever wake up, or are they truly trapped in this flashback until death do them part?


Choose your path, wanderer...

Ronin Summer
Ronin Summer II: Homecomings
Ronin Summer III: Shell Games
Ronin Summer IV: Inner Battles
Ronin Summer Special: Cold
Ronin Summer V: Flashbacks
Ronin Summer VI: Dark Crusade
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Ronin Summer: CONVERGENCE